![]() ![]() I am not sure I follow that.I also assume that ReShade Color Look Up Table 3DLUT's don't simply adjust the outer layer (100% saturations) of display's colorspace / color gamut and do adjust within colorspace / color gamut outer layer. Some people on ReShade forums refer to these as '2DLUT's' that emulate 3DLUT's, but aren't true 3DLUT's. If it would only store the anchor points (65 ^ 3), the size would shrink down to around 1.6 MB, and in 8-bit to around 800 KB. ![]() With 2 byte (16-bit) per value per channel times the number of grid points, this results in the pretty large 96 MB file. Basically im asking because my 3dluts are in storage folder of dispcalgui and for examble the one i use in madvr is 98mb but the files that dispcalgui put in the executable folder are under 1mb.madVR 3D LUTs are stored in an uncompressed 16-bit per channel format, and do not only contain the LUT anchor points (i.e. Its just academic question and i wanna be sure i don't do something wrong.
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